Feb 08, 2009, 01:59 AM // 01:59
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#1
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Pre-Searing Cadet
Join Date: Feb 2009
Guild: Ascalon Gone Wild
Profession: R/
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Compulsion (mesmer skill idea)
Had an idea for an interesting potential mesmer skill.
Compulsion (inspiration magic)
Skill Description - Target foe is forced to use one random skill. Target foe also loses one random mesmer hex.
Possibly the requirements for the skill to be effective on the target would be that the foe must have a mesmer hex on them to begin with. Energy cost, recharge time and cast time tbd.
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Feb 08, 2009, 02:49 AM // 02:49
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#2
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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So... it's like a stupid version of Wastrel's Worry?
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Feb 08, 2009, 02:55 AM // 02:55
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#3
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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1) There is an existing thread. I think it's even stickied - too lazy to look.
2) No more skills will be added.
3) That's poorly thought out.
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Feb 08, 2009, 02:56 AM // 02:56
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#4
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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that would be lols with diversion... basically force a random diversion... that would be hella OP
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Feb 08, 2009, 04:40 AM // 04:40
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#5
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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It would be useful if you made more of:
Compulsion:
10/1/20
Elite Hex Spell. For 15 seconds, whenever you cast a spell, target foe also casts a spell and all spells activated while under this hex take an additional 2..5..10 seconds to recharge.
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Feb 08, 2009, 04:44 AM // 04:44
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#6
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by kazi_saki
It would be useful if you made more of:
Compulsion:
10/1/20
Elite Hex Spell. For 15 seconds, whenever you cast a spell, target foe also casts a spell and all spells activated while under this hex take an additional 2..5..10 seconds to recharge.
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that would take such abuse though.
1. hex opponent
2. spam low recharge spell [flare, parasitic bond, overload, wastrels worry]
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Feb 08, 2009, 05:29 AM // 05:29
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#7
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Lmao, over powered to the max?
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Feb 08, 2009, 06:13 AM // 06:13
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#8
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Pre-Searing Cadet
Join Date: Feb 2009
Guild: Ascalon Gone Wild
Profession: R/
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Hmmm
Quote:
Originally Posted by Daisuko
So... it's like a stupid version of Wastrel's Worry?
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Not really no.
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Feb 08, 2009, 06:53 AM // 06:53
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#9
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Krytan Explorer
Join Date: Jan 2007
Profession: W/
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But what if someone brings no skills?
cheaters.
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Feb 08, 2009, 11:07 AM // 11:07
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#10
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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lol hehe. Fine, how about instead of additional recharge, spells cost additional energy.
"[target foe]...all spells activated while under this hex cost an additional 1..3..5 energy"
That would be good e-denial no?
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Feb 08, 2009, 11:24 AM // 11:24
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#11
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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There are already way too many skills in the game. This skill has too much synergy (any of your revisions) with other skills. It would make domination (or in Kazi's last suggestion, inspiration) mesmers so hideously overpowered, that they would just annihilate monks in seconds.
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Feb 08, 2009, 11:36 AM // 11:36
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#12
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Compulsion - Elite Hex Spell
10E - 1 CT - 10R
Target foe is hexed with Compulsion, the next spell cast by target foe targets you instead. Spells that would target you in this way have their effects halved.
I.E. damage is halved, health is halved, enchant/hex duration is halved, etc..
My thoughts.
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Feb 08, 2009, 11:49 AM // 11:49
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#13
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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ok lol. Doomfrost sounds more balanced
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Feb 08, 2009, 11:58 AM // 11:58
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#14
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Please no more new skills , especially if they're badly thought out.
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Feb 08, 2009, 03:31 PM // 15:31
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#15
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Furnace Stoker
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Compulsion:
5, 1/4, 1 ...
Target foe takes 100 damage, plus an additional 50 damage per mesmer hex on them.
Me kan maek imba OP silly ideaz 2.
No wait:
Compulsion:
5 / 1/4, 1 ...
Target for dies and cant be ressurected for 1 ...12 seconds. Yay.
This skill is PV'P' only.
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Feb 08, 2009, 04:18 PM // 16:18
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#16
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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compulsion
spell. for 10 seconds you and target enemy are an idiot.
No new skills please,
Rather fix useless skills [Lamentation]
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Feb 08, 2009, 09:16 PM // 21:16
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#17
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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No new skillzorz.
Fix current ones please.
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